Camera, Colour, Custom Actors
- Have a general understanding of the principles surrounding the colour model in OpenGL
- Have seen the OpenGL colour Cube in action, and appreciate the shading model.
- Understand how glColour operates, and in particular the effect of glColour on polygon rendering with SMOOTH shading enabled
- Revise the camera class - and incorporate mouse movement into its operation.
- Be able to build a custom actor - based on geometry in the model
- Be able to construct an actor based on external geometry
Objectives
- Rework the Camera class to utilise the mouse + arrow keys
- Create a custom actor class - which override the default behaviour in interesting ways
- Create (as an exercise) a custom actor class whose geometry is completely loaded external to the default model