Scenes, Lighting & Modeling
- Refactor Physics features from Scene into a new AnimateScene class
- Implement a useful encapsulation of basic ambient and spotlight faciltites
- Develop a comprehensive UML model of the framework to date
Objectives
- Factor out physics related features from Scene into a new AnimateScene class
- Rework the lighting experiments into a coherent object model, incorporating:
- LightSetting
- AmbientLight
- SpotLight
- Encapsulate these into a LightingModel class
Objectives
- Install and configure Visual Paradigm
- Reverse engineer our current engine codebase and generate class diagrams
- Tune the model to be more expressive and coherent
- Examine the creation of sequence diagrams