Perspectives & Models
- Review the first assignment
- Specify assignment 2
- Understand the Perspective Projection, and be able to compare it to the Orthographic projections
- Understand frustum, field of view angle, aspect ratio and near and far clipping planes in this context.
- Review again simple animations using rotate and translate
- Review a simple method of moving a camera around a scene
Objectives
- Explore the rendering of quads, quadstrips and polygons.
- Perform some simple experiments with the scissors buffer
Objectives
- Explore the Perspective projection in the context of the atom/electon animation
- Develop a more detailed knowledge of the gluPerspective function
- Rework the atom/electron animation into a simple sun/earth/moon rotation sequence
- Understand how the entire world could be rotated/translated to simulate the flight of a camera through the model
- Explore further the model classes devised in assignment 1 solution
Objectives
- Download and install Maya
- Generate a simple model
- Explore this model - and devise a set of classes to load and render it